Gaming & XR

Xbox President Reveals Outline of New Strategy Putting Series X|S at the Heart of the Platform’s Business

Asha Sharma, Xbox’s president, said during an internal meeting that the company is refocusing on Xbox Series X|S consoles and their core users after an earlier decline in playtime, player numbers, and revenue. She also presented Helix as a tenth-generation device family, alongside potential changes to Game Pass and simplified publishing tools for developers.

2026-10-06
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Xbox President Reveals Outline of New Strategy Putting Series X|S at the Heart of the Platform’s Business

Asha Sharma, Xbox’s president, revealed during an internal meeting with Microsoft Gaming employees that the company is redirecting its strategy after a period in which she described Xbox’s performance as being in a “free fall.” According to the meeting transcript obtained by Windows Central, which said it had verified its sources, Xbox declined at the beginning of the year in terms of the hours users spent playing, player numbers, and revenue.

These remarks come after a broad restructuring that included employee layoffs, organizational changes, and the withdrawal from and closure of some activities and studios. The company also refocused on its exclusive games and on marketing Xbox Series X|S consoles, after a period in which attention appeared to be directed more toward expansion beyond the traditional platform.

Renewed focus on games and hardware

Sharma said Xbox had stabilized in the metric measuring the hours players spend within the platform, and that its first-party business had returned to growth after year-over-year declines. Windows Central later clarified that the growth specifically referred to games owned and published by Xbox, and not necessarily to all of the company’s business.

Sharma pointed to strong starts for Gears of War: E-Day, Minecraft Dungeons 2, and World of Warcraft Forever, and said that positive brand sentiment had risen by 30% over the past year. However, she linked continued improvement to decisions to reinvest in the business, rather than merely expanding future metrics.

The new vision is based on four pillars that Sharma called “the four elements”: content, creation, connection, and the platform’s core essence. She considered strengthening the current generation, Xbox Series X|S, a priority that includes Xbox Cloud Gaming, the program for transitioning from discs to digital versions, and expanding Xbox Play Anywhere.

Helix will not be a single device

Sharma presented the Xbox Helix project, associated with the tenth generation, as a “family of devices” rather than a single product suited to all users. She said the company would first release a powerful console, while recognizing that a number of players would use handheld devices, and that some products would be made internally while partnerships would be formed to provide others.

She added that the operating system for this ecosystem had begun to take good shape, without disclosing a launch date, specifications, or specific partners. Therefore, the remarks do not yet establish the nature of the final devices or whether they will be divided between a home console and a handheld device or other categories.

Potential changes to Game Pass and PC publishing

Sharma hinted that Xbox Game Pass could become more flexible, with the possibility of offering options that allow users to choose the types of content they want to access. The material provided no details about the tiers, prices, or timing for implementing this change.

She also discussed expanding Battle.net as a platform, saying that its user retention was approaching Steam’s, with the expectation that a partnership to bring CD Projekt RED games, such as The Witcher 3, would contribute to its growth. She affirmed that Xbox wanted to maintain a more selective approach to managing the store and communities.

In development, Xbox said it was working to simplify publishing targets and unify application programming interfaces, making it easier to launch games on Xbox Series X|S, Xbox Helix, and Xbox PC. Her statement that the Windows Store was the leading PC gaming store in China also remained in need of additional scrutiny, as subsequent updates clarified that she meant the Windows Store rather than the Xbox PC Store specifically, and that the comparison might not include Steam users in China who use virtual private networks.

Why does this news matter?

The remarks reflect a practical shift in Xbox’s priorities: rather than assuming that expansion beyond consoles will automatically drive growth, the company is returning to strengthening its existing player base and then building a broader ecosystem around it. The direct impact, if these directions become products and policies, will affect Series X|S owners, Game Pass subscribers, and game developers who currently face publishing complexities across Xbox and PC devices.

However, the source provides no timetable for Helix and no confirmed details about tenth-generation devices or the new Game Pass model. The growth signals were also limited to first-party business, while Sharma warned of the impact of the economy, the memory crisis, and broader disruption in the entertainment sector; therefore, the announced strategy remains more of a management direction than a completed execution plan.

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Windows Central
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