Turkish game developers achieved a clear breakthrough in the global market, with their revenue from in-app purchases exceeding $2.76 billion in 2025, compared with $504 million in 2020. According to data compiled by Anadolu Agency from the mobile app market research platform AppMagic and the gaming content platform Gamigion, revenue increased by approximately 450% over six years, while average annual growth rose to 42%.
The expansion was not limited to revenue value; Turkish developers’ share of total global mobile gaming revenue rose from less than 1% in 2020 to 5% in 2025, while the global market as a whole grew by only 3% over the past year. This comparison indicates that the Turkish sector outperformed the market rate, rather than merely benefiting from general growth in demand.
Three “Turcorns” from the gaming sector
Turkey currently has eight technology companies, each valued at more than $1 billion and granted “Turcorn” status, including three gaming companies: Peak Games, Dream Games and Loom Games.
Total in-app purchase revenue for Dream Games’ two games, Royal Match and Royal Kingdom, has exceeded $5.2 billion since their launch. Meanwhile, the revenue of Peak Games’ two games, Toy Blast and Toon Blast, exceeded $3.4 billion through April, while Match Factory’s revenue surpassed $432 million. Loom Games, which was founded last year, reached a valuation exceeding $1 billion in less than a year, while its game Pixel Flow generated more than $77 million from in-app purchases.
The “Turcorn 100” list, designated for companies expected to reach this level, includes 43 companies, seven of which operate in gaming: Ace Academy, Good Job Games, Hypermonk Games, Loop Games, Mega Fortuna, Motion Blur and UDO Games.
The domestic market grows through higher revenue and fewer downloads
Mobile gaming revenue in Turkey rose by 6% in 2025 to $347 million, the highest level recorded so far, but the number of downloads declined by 4% to 1.8 billion downloads. These figures show that the increase in revenue came from generating greater value from existing users, not from an increase in the number of new users.
Growth is concentrated largely in one game genre: puzzle games accounted for 96.9% of Turkish developers’ revenue, compared with 0.9% for strategy games. In the ranking of companies during 2025, Dream Games led with $1.7 billion in in-app purchase revenue, followed by Peak Games with $619.7 million and Rollic Games with $207 million.
Investment supports a wave of candidate companies
Total investment raised by Turkish mobile game developers since 2009 has reached approximately $3.6 billion. Dream Games alone recorded a $2.5 billion investment deal in 2025, a figure that exceeded the combined investments raised by other Turkish mobile game developers since 2009.
Even excluding Dream Games, investment in the sector reached $234.03 million last year, 32 times the 2020 level, while companies announced an average of 24 investment rounds annually.
Why does this news matter?
The figures provide evidence that Turkey’s gaming sector has moved from individual successes to an ecosystem capable of attracting massive investments and turning mobile games into companies with billion-dollar valuations. However, the concentration of 96.9% of revenue in puzzle games also reveals significant reliance on a specific category, while the decline in domestic downloads raises questions about companies’ ability to expand their user base rather than merely increase spending by existing players.
Among the names the report considers candidates to become the next “Turcorn” is Grand Games, which was founded in January 2024. The company received an initial investment of $3 million that same year, followed by $30 million in January 2025 and $70 million in May, bringing the total it raised over 16 months to $100 million. Total in-app purchase revenue for its games exceeded $115 million, according to the data included in the report.